
Hello!
I'm Clara Selusi, a 3D Artist specialized in Low Poly for video games based in Barcelona, Spain, with a HND in Creative Media Production: Game Development, and team experiencie developing indie games and a shipped tittle on Steam, Born to Rise, finalist at Rookie Awards 2024 and nominated at GamesCom Latam 2024.
I have a great experience using Unreal Engine and Unity and I understand that the most fundamental thing is to be organized with your files and always be aware of redirectors. In addition to this, I consider that the most important thing is to take into account the final performance of the game. That’s why my most notable skill is knowing how to do LowPoly, props and characters, and this skill combines perfectly with my passion for arranging UVs as compactly as possible, always taking into account the final resolution of the texture and the possible need to strategically overlap pieces.
My time at ESAT has brought me unique experiences working as a team with programmers, designers and other artists. As a member of a team I’m always open to collaborate between colleagues, even from different departments, since collaboration is the best method to solve and avoid setbacks in the project. In addition, I am very neat when it comes to file organization and the correct documentation of technical development, with the intention of facilitating support for colleagues.
I may seem like a quiet and serious person, but I love to listen, as I believe that wisdom can come from any team member. I'm open to learning from others or learning on my own for anything that is required. I'll do my best to meet the expectations of the project!
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I like to keep myself busy with personal projects to expand my skill set and improve my art, as I believe that the best way to enjoy your free time is by learning more about your work to grow as a person and a professional.